Posts in art direction


I want this game to feel personal enough where the player can envision herself acting on decisions in real life, kind of like anticipating a situation and visualizing the desired outcome. I want this virtual world to feel tangible.

And, I also want it to be fun. I want it to go beyond a self-help book or a how-to guide, and put the player in the driver’s seat of a narrative that’s delightful for the very fact that she’s not tied to the constraints of her past history, but can start from the current moment and guide someone else to the live the live they have imagined. In turn, it will empower her that this can be realized in her own life.


From the design doc:

  • Player experience goals
    • Player creates a personal goal/intention based on life experience design process
    • Player should feel inspired and confident to apply goal/execute behavior in the real world
    • Player should feel delighted in discovery process
  • Game mechanics
    • Interactive narrative with choices/decision points